How do you simulate a swimming pool light effect in DIALux? Very Easy in 10 Simple Steps.
- Create a Room or Exterior Scene.
- Create using Extruded Object your pool dimension. In this case, I tried using a vertical cylinder with about 1m height and 3m diameter. Apply your texture. Rename it as 3m.
- Create another smaller vertical cylinder, about 2.6m diameter (offset of 0.2m on all sides) and 3m height as well. Its bottom will be placed z=0.15m so that it will be subtracted to the first one. Apply the same or a different texture to the second cylinder. Rename it as 2.6m.
- Subtract the objects. As a clue, the object that needs to remain is the one that you should seen in the drop-down option.
- Create now a new vertical cylinder 2.6m D x 2.6m H and placed in the same x,y coordinate of the subtracted object but with bottom at z=0.15m. This will serve as your water body.
- Modify a water texture to the following: Transpareency as 90% and Mirror Effect as 50%, then apply it to the Water Body object.
- Select your underwater luminaire plugin then create a circular arrangement, fitting the luminaires perfectly in the inner diameter of the object and placed at z=2.5m.
- Calculate. The result will not show the water effect yet. Also if a scene is not calculated yet, the Raytrace Viewer will not be enabled.
- With the calculation render, pick the best camera view/angle that you want to show the pool effect from before doing Raytrace.
- Click on the Raytrace Viewer and set Quality to 2/3 of the way and click Calculate Highlights. Click on start.
Enjoy your swimming pool water effects via DIALux Raytrace Viewer!